B.A. in Computer Science

Profile & Overview

The Computer Department of L. D. Arts College, affiliated with Gujarat University, has been a pioneering center for computer education since its establishment in 1991. Over the years, the department has evolved into a dynamic academic space where innovation, creativity, and technology converge, particularly catering to students from the Arts stream.

Situated within a vibrant academic ecosystem, the department has consistently emphasized the integration of technology with artistic expression, making it uniquely positioned to serve interdisciplinary learning needs. It has played a significant role in introducing multimedia-oriented education, enabling students to explore creative domains such as digital design, graphics, and content development alongside foundational computing skills.

The department fosters a culture that goes beyond conventional classroom teaching. Students are actively encouraged to participate in research activities, internships, collaborative projects, hackathons, and industry engagements, thereby gaining practical exposure and developing real-world competencies. This holistic approach ensures that learners are not only academically proficient but also industry-ready and innovation-driven.

Academic Orientation and Distinctiveness

A key strength of the department lies in its commitment to bridging the gap between Arts and Technology. Recognizing the growing importance of digital skills across disciplines, the department offers programs that are:

  • Accessible to non-technical (Arts) students
  • Focused on multimedia, cybersecurity fundamentals, and open-source technologies
  • Designed to enhance creative thinking along with technical proficiency

The department stands out for its interdisciplinary approach, where students engage in projects that combine design, storytelling, and computing, thereby redefining traditional boundaries of education.

The department offers Computer Science as a Minor and Multidisciplinary Course (MDC) under the B.A. (4-Year Undergraduate Program) aligned with NEP 2020 .

Program Overview

The program is thoughtfully designed for Arts students to develop:

  • Digital literacy and office automation skills
  • Fundamentals of multimedia and graphic design
  • Basic cybersecurity awareness
  • Exposure to open-source technologies

The curriculum follows a progressive semester-wise structure (Semester I to VI), starting from foundational concepts and gradually advancing to applied and project-based learning.

Key Features of the Program

  • Interdisciplinary Learning: Integration of arts-based applications with computing concepts
  • Practical Exposure: Workshops, hands-on training, and live projects
  • Industry Alignment: Curriculum updated with current tools and technologies
  • Collaborative Learning: Cross-disciplinary projects promoting innovation and teamwork

The department adopts a student-centric and practice-oriented teaching approach, ensuring quality education through:

  • Blended Learning: Combination of classroom teaching and digital platforms
  • Case-Based Learning: Real-world applications in multimedia and cybersecurity
  • Hands-On Workshops & Live Projects: Practical exposure to tools and technologies
  • Industry Interaction: Guest lectures and internship opportunities
  • Continuous Evaluation: Regular assessments with constructive feedback
  • Technology-Enabled Learning: Fully equipped computer labs and internet-based resources

This methodology ensures the development of both technical competencies and critical soft skills, enhancing employability and adaptability.

The department is well-equipped to support practical learning and innovation:

  • Computer Laboratories: Two labs (Lab-1: Room No. 3 & Lab-2: Room No. 4)
  • Number of Computers: 45 client machines
  • Servers: 2 (Windows Server & CentOS-based systems)
  • Internet Connectivity: BSNL Broadband with 200 Mbps speed

These facilities enable students to work on multimedia applications, design tools, and real-time projects in a conducive environment.

  • To provide a transformative and inclusive learning environment for Arts students
  • To promote hands-on, experiential learning in multimedia and computing
  • To nurture creativity, innovation, and digital competence
  • To prepare students for professional careers in the digital and creative industries
  • To emerge as a center of excellence in multimedia and interdisciplinary computer education
  • To develop graduates who are technically skilled and artistically creative
  • To foster a culture of innovation, exploration, and industry relevance
  • To contribute meaningfully to the evolving digital and creative ecosystem
  • The Computer Department consistently strives to enrich the academic environment by organizing guest lectures, expert sessions, and knowledge-sharing interactions with distinguished academicians and industry professionals. These initiatives play a vital role in complementing classroom learning by exposing students to emerging technologies, global academic perspectives, and industry practices.

    The department has had the privilege of hosting renowned resource persons from prestigious international institutions and leading organizations, whose insights have significantly contributed to enhancing students’ understanding of contemporary digital trends and professional competencies.

    A notable highlight is the expert session delivered by Dr. Bharat Rathod from the University of Massachusetts (UMass), Amherst, USA, on “Learning Management Systems (LMS) in Higher Education”. This session provided students with a global perspective on digital learning ecosystems, modern educational technologies, and the role of LMS platforms in transforming higher education.

    Further strengthening industry connect, the department organized a session on “Career Opportunities in Digital Marketing” by Mr. Nitin Jain, Founder of Digihustle, where students were introduced to evolving trends in digital platforms, online branding, and the scope of technology-driven careers.

    An insightful expert talk on “Personal Branding” was delivered by Mr. Neeraj Paul, Head – School of Business, Pearl Academy, emphasizing the importance of digital identity, self-presentation, and professional positioning in the modern competitive landscape.

    The department also hosted a highly impactful session on “Resume Preparation and Interview Skills” by Mr. Dharmendra Gangwani, Technical Manager – Operations at Google, where students gained practical guidance on industry expectations, technical interview preparation, and career readiness in the IT sector.

  • Engagement with international academic expert (UMass, USA)
  • Interaction with industry professionals and domain specialists
  • Exposure to emerging fields such as Digital Marketing and LMS technologies
  • Focus on professional development, digital presence, and career competencies
  • Integration of real-world insights with academic curriculum
  • These expert interactions significantly contribute to:

    • Enhancing conceptual clarity through real-world applications
    • Developing awareness of current industry trends and technologies
    • Strengthening student confidence and professional outlook
    • Encouraging innovative thinking and interdisciplinary learning

Programme Outcomes (POs) – Computer Applications (Minor & MDC)

Program Code
Name of the Program Outcome
Program Outcomes (POs)
PO1
Fundamental Knowledge of Computer Systems
Develop a comprehensive understanding of computer systems, operating systems, and application software, enabling students to effectively use digital tools in academic and professional environments.
PO2
Analytical and Problem-Solving Skills
Apply logical reasoning and analytical thinking to solve problems using appropriate computing tools such as spreadsheets, databases, and web technologies.
PO3
Digital Communication and Presentation Skills
Exhibit effective communication and presentation skills using digital platforms, office tools, and multimedia applications for academic and professional purposes.
PO4
Web and Internet Technology Skills
Understand and apply internet technologies, networking basics, and web design concepts (HTML) to develop simple and functional web-based solutions.
PO5
Multimedia and Creative Design Skills
Develop creative abilities using multimedia tools, desktop publishing software, and graphics applications for digital content creation.
PO6
Content Management and E-Learning Skills
Demonstrate the ability to create, manage, and publish digital content using Content Management Systems (CMS) and e-learning platforms such as WordPress.
PO7
Database Management Skills
Apply database concepts and tools to organize, store, retrieve, and manage structured data efficiently using systems like MS Access.
PO8
Cyber Ethics and Legal Awareness
Understand cyber laws, ethical practices, and digital responsibilities to ensure safe and responsible use of technology.
PO9
Employability and Practical Skills
Develop practical competencies, teamwork, adaptability, and technical skills required for employment in digital, administrative, and creative industries.
PO10
Lifelong Learning and Interdisciplinary Approach
Foster continuous learning, adaptability to emerging technologies, and integration of computing knowledge with arts and other disciplines.

Course Outcomes (COs) – Computer Applications (Minor & MDC)

CO Code
Course Outcome Title
Course Outcomes Description
CO1
Understanding Computer Fundamentals
Develop knowledge of computer systems, components, operating systems, and basic applications, enabling students to operate digital systems effectively.
CO2
Office Automation and Documentation Skills
Apply MS Word, Excel, and PowerPoint tools to create professional documents, presentations, and perform business data processing tasks.
CO3
Digital Communication Skills
Demonstrate effective use of email, internet tools, and digital communication platforms for academic and professional interaction.
CO4
Data Analysis and Decision-Making Skills
Use spreadsheet tools and data processing techniques to analyze, interpret, and present data for informed decision-making.
CO5
Web Technology and Internet Skills
Understand internet technologies and develop basic web pages using HTML for communication and business applications.
CO6
Multimedia and Design Skills
Create and design digital content using multimedia tools and desktop publishing software for effective visual communication.
CO7
Content Management and Web Development
Develop and manage websites using CMS platforms like WordPress, including content creation and customization.
CO8
Database Management Skills
Design and manage databases using tools like MS Access, including tables, queries, forms, and reports.
CO9
Graphics and Creative Design Skills
Apply graphic design tools such as Illustrator/CorelDraw to create professional digital designs and media content.
CO10
Ethical, Legal, and Digital Awareness
Understand cyber laws, ethics, and responsible use of technology in digital environments.
CO11
Practical and Employability Skills
Develop hands-on skills, problem-solving abilities, and professional competencies for real-world applications.
CO12
Interdisciplinary and Lifelong Learning
Integrate computing knowledge with arts and other domains while developing adaptability to emerging technologies.

The Program Structure

Year
Semester
Course Type (Credits)
1st Year
Sem-I
Major-1 (4)
Major-2 (4)
Minor-1 (4)
MDC-1 (4)
AEC-1 (2)
SEC-1 (2)
IKS-1 (2)
Sem-II
Major-3 (4)
Major-4 (4)
Minor-2 (4)
MDC-2 (4)
AEC-2 (2)
SEC-2 (2)
VAC- 1 (2)
2 nd Year
Sem-III
Major-5 (4)
Major-6 (4)
Major-7 (4)
MDC-3 (4)
AEC-3 (2)
SEC-3 (2)
IKS-2 (2)
Sem-IV
Major-8 (4)
Major-9 (4)
Major-10 (4)
Minor-3 (4)
AEC-4 (2)
SEC-4 (2)
VAC- 2 (2)
3rd Year
Sem-V
Major-11 (4)
Major-12 (4)
Major-13 (4)
Minor-4 (4)
Minor-5 (4)
SEC-5 (2)
-
Sem-VI
Major-14 (4)
Major-15 (4)
Major-16 (4)
Minor-6 (4)
AEC-5 (2)
Internship (4)
-
4th Year
Sem-VII
Major-17 (4)
Major-18 (4)
Major-19 (4)
Minor-7 (4)
-
OJT/RP-1 (6)
-
Sem-VIII
Major-20 (4)
Major-21 (4)
Major-22 (4)
Minor-8 (4)
-
OJT/RP-2 (6)
-

Fee Structure

SR NOParticularsBA IBA IIBA IIIBA IVBA VBA VI
BOYGIRLBOYGIRLBOYGIRLBOYGIRLBOYGIRLBOYGIRL
1Tuition Fee600-600-600-600-600-600-
2Exam & Stationery Fee100100100100100100100100100100100100
3Library Fee252525252525252525252525
4Gymkhana Fee202020202020202020202020
5Identity Card Fee1515--1515--1515--
6Student Welfare Fee202020202020202020202020
7Cultural Activities Fee404040404040404040404040
8Uni.work Book/union------------
9Univ Sports Fee101010101010101010101010
10Admission Fee / E N V Fee100100100100--------
11Univ.medical Fee2525----------
12Univ.enrol/regist.fee125125----------
13Examination Fee500500500500250250250250250250250250
14W.d.c Fee101010101010101010101010
Total159099014258251090490107547510904901075475
  1. STUDENTS OFFERING PSY. OR GEO. AS MAIN SUBJECT(MAJOR) SHALL PAY RS.70/- PER SEM AS LAB FEE
  2. EXAM FEES RS. 550/- (IN STEAD OF RS. 500) WILL BE CHARGED SEPARATELY IN COMPUTER SUBJECT FOR BA SEM 1 & 2
  3. COMPUTER SUBJECTS FEES (RS. 300) & S FEES (RS.200) WILL BE CHARGED SEPARATELY IN BA SEM 1 TO 6
  4. EXAM FEES RS.300/- (IN STEAD OF RS.250) WILL BE CHARGED SEPARATELY IN COMPUTER SUBJECT FOR BA SEM 3 TO 6
  5. EXAM FEES RS. 300/- (IN STEAD OF RS. 250) WILL BE CHARGED SEPARATELY IN PSY, GEO & COM (PRACTICAL) SUBJECTS FOR BA SEM 6

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